The concussive salvo is also worth mentioning. With at least one other hammer user on your team, some behemoth encounters feel light outright abuse. Provided that you are using the right mods, a knockdown gives ample room for more combos, followed by more knockdowns. A successful combo almost always concludes with the epic Aetherslam and stagger or knockdown. Weighty attacks aside, the hammer becomes addictive once you find your rhythm. To do this, you must time your attacks perfectly and land as many as you can on a behemoths head or legs. Another reason is because, as a hammer user, it’s your responsibility to dish out as much stagger damage as possible. The hamer takes some time to get used to it, mostly because it has incredibly slow recoveries. The only true drawback of the hammer is the high-skill-ceiling. If I were to write the article as a “best Dauntless weapons”, the hammer would undoubtedly be number one. It can break parts, boop behemoths, do crazy damage, and even give slayers enough mobility to get in and out of combat. There’s something incredibly satisfying about the impact created after a successful hit. I love smashing stuff, so the hammer is, unsurprisingly, my favorite weapon in Dauntless.
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